02 / Our first original game
Summon
Town.
Unity / In development
Restaurant and town management meets action-roguelite dungeon exploration and combat. Our first original game is taking shape in Unity.
The development journey
Development timeline.
Milestones and prototype targets.
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Recorded
Studio founded
Tomato Games Lab was established as an independent, founder-funded game development studio.
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Provisional
Summon Town begins
Development begins on the studio’s first original game.
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Provisional
Visual direction
The initial art direction and character visual style are defined.
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Provisional
Dungeon concepts
Dungeon gameplay and combat design enter a new phase of exploration.
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Q2 2027
Planned
Phase 1 prototype
Target for the first integrated gameplay prototype.
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Q4 2027
Planned
Phase 2 prototype
Target for expanded gameplay systems and further iteration.
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Ongoing
Ongoing
Iterate. Test. Refine.
Prototyping, testing, art production, and gameplay iteration continue.
Restaurant / Town
The restaurant,
taking shape.
Characters, furniture, and cooking stations come together in Summon Town’s developing restaurant scene.
DEVELOPMENT FOOTAGE
Restaurant gameplay
DEVELOPMENT FOOTAGE
Dungeon & combat.
Early movement, character actions, and visual feedback from Summon Town.
Movement & interaction
Combat & visual feedback
Visual direction
Character artwork.
Three artworks from Summon Town’s developing visual identity.
UNDER DEVELOPMENT — VISUALS SUBJECT TO CHANGE
Selected development notes
Building the connections.
Unity provides the systems foundation as the restaurant and dungeon elements develop toward a connected gameplay prototype.
Individual character actions and visual feedback are explored through playable experiments alongside art and environment production.
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